About Me

I answer tough questions in complex product spaces: AR/VR hardware and wearables, developer tools, advertising, and aviation. At Meta, I lead hardware UX research for a new VR device. At Google, I ran large-scale surveys and focus groups to shape product strategy for Flutter. My background in mechanical engineering helps me work closely with hardware and software teams, ask the right questions, and get to the root of a problem. I use a mix of qualitative and quantitative methods and communicate findings in ways that are clear and easy to act on.

When I’m not doing UX research, I channel my curiosity into exploring the world, optimizing my garden, or perfecting my macaronage. If you share my interests, whether personal or professional, feel free to say hello!

Research Methods

Usability Testing
Interviews
Surveys
Focus Groups
A/B Testing
Diary Studies

Heuristic Evaluation
Cognitive Walkthrough
Longitudinal Studies
Ergonomic Assessment
Workshop Facilitation
Remote & In-Person

Analysis Methods

Statistical Analysis
Mixed Methods
Qualitative Coding
Thematic Analysis
Affinity Diagrams

Task Analysis
Journey Mapping
Competitive Analysis
Research Synthesis
Risk Assessment

Tools & AI Integration

Claude & Gemini
R
Python
SQL
Qualtrics
DScout
UserTesting

Miro & FigJam
Excel/Sheets
Prolific
Unity 3D
ADB
Vibe Coding
AI Workflows

Domains

AR/VR/XR
Consumer Hardware
Wearable Devices
Developer Tools
Ads & Aviation
Human Factors & Ergonomics
Vendor Management

What's next?